Editng

This is based on current editors and knowledge from 14/02/02 (DMute, DMedit, Textmute, Namedit and Graphreader).

- In terms of files, it breaks down into:

- For specific properties in the dungeons, one thing must be remembered - the differences between thr main two editors. DMute gets its name because it mutates object properties. Therefore, you cannot build dungeons from scratch, you need to work from a pre-existing file, and you cannot add new items, only change existing ones. DMEdit allows construction from scratch, but as an ongoing project does not yet have full support for some items, most notiably texts and champion mirrors. However, this still gives amazing scope due to the flexibility of the engine, and combining the abilities of all editors can probablyyield any result you desire. For DMute, altering existing objects includes mutating them to 'nothing', then later creating an object of the same type from that 'nothing'. There is an existing blanked dungeon available here that only has the Hall of Champion mirrors remaining. The dungeon/dmsave.dat format is dynamic, and so these dungeon limits can be expanded by a large amount through DMEdit. As the fires file cannot be hacked (yet) then you will still be limited to the same creatures and items deifined for DM or CSB. So, properties of the dungeons are:

Click here to return to the FAQs. ailable for each level for floor pads too.

h) Miscellaneous:
If an attribute has not been aluded to here, then assume it cannot be altered. For the moment adding new graphics and sounds is in the future of Graphreader.

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