DMute and DMEdit
The current abilities of each editor are as follows. For the best possible scope for creation, it is best to start in DMute, creating any complex objects and puzzles here (mostly using hex editing), use Textmute to alter any texts required, then finally continue the main creation in DMEdit for maximum amount of items/levels and flexible editing ability.DMute
DMute is based on painstaking research of the dungeon/dmsave .dat format on a number of platforms. It can handle all DM versions, and the mini.dat and csbsave.dat (main dungeon NOT Prison) from CSB too. This knowledge is of a static nature, so any dungeon not edited in DMute, or other .dat files outside of the scope of research, are not supported. You can get access to all the monsters and items of DM, though CSB requires some fiddling with hex if the parallels between DM and CSB are not exact, mainly monsters (it always shows the DM equivalents of items/monsters/graphics).
Any object and tile can be hex edited, so even if you cannot get an effect or object to work/be created through the GUI, you can edit it through this instead. This allows very wide span for creation of puzzles and effects.
You cannot create, only mutate, any object in the dungeon, so you must start from an existing dungeon. While all things are possible, occassionally it isn't easy (adding objects to monsters and chests, or creating altered scroll texts for example). For such instances there is my own hex manual, aswell as much discussions on the various forums. Wall objects graphics from any level can be ported to any other level, but doors and floors remain unchangeable, as do wall type, door type, floor type and monster type numner limits per level.
DMEdit
Based on the now full knowledge of the format of the dungeon.dat file, and the current findings of the meanings of object hex. Only the dungeon.dat format can be edited atm, but any .dat file can be read, and altered (as the dynamic labellings of the dungeon.dat file are now known). Because of this, new dungeons can be created from scratch.
The editor is made to be easy to use, so you can cut and paste objects from anywhere, and delete items in the middle of a list (DM rememebred objeects i nthe same place in a linked list, which isn't easy to otherwise edit). It is also easy to add items to creatures.
No hex editing is offered, so any ability not included in the interface isn't possible to create. However since the editor is brand new, then all current findings are included. Some things haven't been included yet, such as the ability to handle texts (though the knowledge of how to create brand new texts beyond evn textmute's ability exists), chests or champion mirrors.
DMEdit can also expand all the current level limits, so up to 7/15 door graphics, floor graphic types, wall objects types and monster types can be supported, and overall 1024 object any type in a dungeon.
The editor also allows protection of viewing dungons. An author can allow a dungeon file to be viewed as normal, can allow it to only be viewed not edited, or can block the editor from doign anything to it at all!
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