Soul Binder
Death is not always the end. Not until the fight is over.
Prerequisite: Any arcane, divine, or shadow class; must worship Nerull
For
those who devote themselves to Nerull, the nature of the Reaper becomes
clear. These few can access a shard of Pluton—a domain of the restless
dead unclaimed by the Raven Queen—and bend it to their will. For a true
worshiper of Nerull, few higher rewards exist.
As
a soul binder, you have bound a soul to your service. The soul might be
that of an enemy whose torment you wish to prolong, a loved one whose
company you wish to keep, or a friend whom you’re saving from a vile
afterlife. Regardless of your reasons, the soul must protect and serve
you.
SOUL BINDER PATH FEATURES
Call Bound Soul (11th level): You gain the call bound soul power.
Soul-Bound Action (11th level): When you spend an action point, your bound soul can also take a standard action.
Touch of Pluton (11th level): You can choose for your attacks that deal necrotic damage to also deal radiant damage.
Overflowing Soul (12th level): You gain the overflowing soul power.
Death Is the Source (16th level):
Whenever your attack or that of your bound soul drops a nonminion enemy
below 1 hit point, you gain temporary hit points equal to 5 + one-half
your level. As a free action when you gain the temporary hit points, you
can transfer some or all of these hit points to your bound soul.
Gray Legionnaires (20th level): Gain the gray legionnaires power.
Soul Binder Attack 11Call Bound Soul
You call the soul bound to serve you into the physical realm.
Encounter
Divine, Summoning
Minor Action Ranged 5
Effect: You summon your bound soul into an unoccupied space within range. The soul is an ally to you and your allies.
The
soul lacks actions of its own. Instead, you spend actions to command it
mentally, choosing from the actions in the bound soul’s description.
You must have line of effect to the soul to command it. When you command
the soul, you and the soul share knowledge but not senses.
When
the soul makes an attack roll or a check, you make the roll using your
statistics, not including any temporary bonuses or penalties.
The
soul lasts until it drops below 1 hit point. At that time, you lose a
healing surge (or hit points equal to your surge value if you have no
surges left). Otherwise, the soul lasts until you dismiss it as a minor
action or until the end of the encounter.
Soul Binder Utility 12Overflowing Soul
Your bound soul leaves and grants your allies false life.
Encounter
Divine
Minor Action Area burst 2 centered on your bound soul within 10
Effect: Your bound soul is dismissed, and you and each ally in the burst gain 10 temporary hit points.
Soul Binder Utility 20Gray Legionnaires
You lose touch with the physical world as you summon more souls of Pluton to serve you.
Daily
Divine, Summoning
Standard Action Close burst 5
Effect:
You summon three bound souls into unoccupied spaces within range. These
souls are allies to you and your allies. You grant combat advantage
while more than one of your bound souls is present.
Each
soul lacks actions of its own. Instead, you spend actions to command it
mentally. When you spend an action to command one of your bound souls,
each of your bound souls can also take that same type of action,
choosing from the actions in the bound soul’s description.
You
must have line of effect to the soul to command it. When you command
the soul, you and the soul share knowledge but not senses.
When
a soul makes an attack roll or a check, you make the roll using your
statistics, not including any temporary bonuses or penalties.
Each
soul lasts until it drops below 1 hit point. At that time, you lose a
healing surge (or hit points equal to your surge value if you have no
surges left). Otherwise, the soul lasts until you dismiss it as a minor
action or until the end of the encounter.
Published in Dragon Magazine 427.