Half-Elf Polymath
"Our greatest limits are those we impose upon ourselves."
Prerequisite: Half-elf
You
have a trick that none of your enemies expect you to have. It has come
in handy time and again, making you wonder what other skills you might
learn to further confound your foes.
You begin by practicing your
trick to make it more powerful and even faster to perform. Eventually,
you realize that your allies provide instruction in a variety of ways.
Some might call what you do imitation, but that barely scratches the
surface of the relationship you have with your allies. You can become
one of your allies, if only for a moment, and use his or her power as
your own. Only the choice of allies you keep around you limits your
range of options, and you can take advantage of each ally’s strengths to
defeat your common foes.
HALF-ELF POLYMATH PATH FEATURES
Dabbler Action (11th level):
When you spend an action point and use the extra action to use the
power you gained from your Dilettante racial trait, you can move your
speed or shift 1 square before or after you resolve the extra action.
Well-Rounded (11th level): Choose any two skills in which you are not trained. You become trained in those skills.
Broad Dilettante (16th level): Choose a 1st-level at-will attack power from any class that is different from yours. You gain that power.
Half-Elf Polymath Attack 11Practiced Dilettante
You give your enemies a little something extra that they weren’t expecting.
Encounter
Standard Action Personal
Effect:
You use the power you gained from your Dilettante racial trait. If you
hit, you deal 2[W] extra damage if your Dilettante power is a weapon
attack, or 2d8 extra damage if it is not a weapon attack.
Half-Elf Polymath Utility 12Skill Dabbler
Your diverse set of skills allows you to show amazing proficiency in a variety of areas occasionally.
Daily
Minor Action Personal
Effect: Choose one skill in which you are not trained. Until the end of the encounter, you are trained in that skill.
Half-Elf Polymath Attack 20Infinite Reflections
You unleash a flurry of attacks against your foes, taking the best tricks of your allies to use against your enemies.
Daily
Stance
Minor Action Personal
Effect:
You assume the infinite reflections stance. Until the stance ends, you
can use the 1st-level at-will attack powers of any ally within 10
squares of you as though you knew that power. You use all your own
statistics to determine the effect of that power.
Published in Dragon Magazine 385, page(s) 69.