Arcane Wellspring
"I don’t care why it works. I just know it does."
Prerequisite: Sorcerer
Arcane
power flows in all sorcerers, an innate part of them. For you, however,
that power is like a geyser building up beneath the earth before it
finally erupts with devastating and glorious force. Your connection to
that power has always been easy, almost instinctual. It’s so much a part
of you that it slowly transforms you, making you into a being as much
of the forces you channel as of flesh and soul.
As you walk the path
of the arcane wellspring, you master a second damage type. You learn
spells that channel both damage types or that surround you with swirling
arcane energy. Ultimately, you gain the ability to transform yourself
into arcane energy for a brief time.
ARCANE WELLSPRING PATH FEATURES
Double Resistance (11th level):
If you have Dragon Magic, choose a second damage type for your Dragon
Soul class feature. If you have Wild Magic, roll twice on the Wild Soul
table after each extended rest. (If you get the same result a second
time, roll again.) Whichever of these two Spell Source options you have,
you gain resistance to both damage types, and your arcane powers ignore
any target’s resistance to both types up to the value of your
resistance.
Split Spell Action (11th level):
You can spend an action point to target an additional creature when you
use an arcane power that normally targets only one, instead of taking
an extra action.
Antagonistic Transposition (16th level):
When you use an arcane power that is an area or a close attack, you can
teleport two creatures hit by the attack, swapping their positions
before resolving the attack.
Arcane Wellspring Attack 11Twin Bolt
Summoning internal reserves, you hurl a bolt of magic that reflects the two forces that infuse you.
Encounter
Arcane, Implement ; Varies
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit:
3d10 + Charisma modifier damage. The damage is the two types you resist
with your Dragon Soul or Wild Soul class feature and with your Double
Resistance path feature.
Special: You can
choose to lose both of the resistances provided by your Dragon Soul or
Wild Soul class feature and by your Double Resistance path feature for
the rest of the encounter. If you do so, you can make two attacks with
this power, each against a different target. Each target the attack hits
takes 3d12 + your Charisma modifier damage, instead of 3d10 + your
Charisma modifier.
Arcane Wellspring Utility 12Sorcerous Wings
Arcane power surrounds you and spreads out behind you to form wings.
Encounter
Arcane ; Varies
Minor Action Personal
Effect:
Until the end of your next turn, you gain a fly speed of 6, and you can
hover, and whenever an enemy makes an opportunity attack against you,
that enemy takes 2d10 + your Charisma modifier damage. The damage is the
two types you resist with your Dragon Soul or Wild Soul class feature
and with your Double Resistance path feature.
Arcane Wellspring Attack 20Sorcerous Metamorphosis
Your body becomes the energy that courses through you.
Daily
Arcane, Implement ; Varies
Standard Action Personal
Effect:
Until the end of your next turn, you become insubstantial, and you gain
phasing. In addition, when any creature makes a melee attack against
you or when you first enter a creature’s space on your turn, the
creature takes 3d6 + your Charisma modifier damage. The damage is the
two types you resist with your Dragon Soul or Wild Soul class feature
and with your Double Resistance path feature.
Published in Player's Handbook 2, page(s) 148.